class
StatPoolBasedStatusEffectEffector
- 20 properties
- 7 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statPool | game.data.StatPoolType | 0x0 | scripted |
statusEffectID | TDBID | 0x4 | scripted |
statPoolStep | float | 0xC | scripted |
stepUsesPercent | bool | 0x10 | scripted |
startingThreshold | float | 0x14 | scripted |
thresholdUsesPercent | bool | 0x18 | scripted |
minStacks | int | 0x1C | scripted |
maxStacks | int | 0x20 | scripted |
inverted | bool | 0x24 | scripted |
roundUpwards | bool | 0x25 | scripted |
dontRemoveStacks | bool | 0x26 | scripted |
targetOfStatPoolCheck | string | 0x28 | scripted |
listener | StatPoolBasedStatusEffectEffectorListener? | 0x48 | scripted |
currentStacks | int | 0x58 | scripted |
realMaxStacks | int | 0x5C | scripted |
statPoolRecordID | TDBID | 0x60 | scripted |
gameInstance | ScriptGameInstance | 0x68 | scripted |
ownerID | ent.EntityID | 0x80 | scripted |
checkStatPoolOnWeapon | bool | 0x88 | scripted |
ownerWeaponID | ent.EntityID | 0x90 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "StatPoolBasedStatusEffectEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (StatPoolBasedStatusEffectEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolBasedStatusEffectEffector_Initialize( StatPoolBasedStatusEffectEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "StatPoolBasedStatusEffectEffector", "Uninitialize;GameInstance", (StatPoolBasedStatusEffectEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolBasedStatusEffectEffector_Uninitialize( StatPoolBasedStatusEffectEffector self, ScriptGameInstance game );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "StatPoolBasedStatusEffectEffector", "ActionOn;GameObject", (StatPoolBasedStatusEffectEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolBasedStatusEffectEffector_ActionOn( StatPoolBasedStatusEffectEffector self, game.Object? owner );void ActionOff(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "StatPoolBasedStatusEffectEffector", "ActionOff;GameObject", (StatPoolBasedStatusEffectEffector_ActionOff x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolBasedStatusEffectEffector_ActionOff( StatPoolBasedStatusEffectEffector self, game.Object? owner );void UpdateWithStatPoolValue(float newPercValue, float percToPoints)RTTIre.Hooks.PlaceVoid( "StatPoolBasedStatusEffectEffector", "UpdateWithStatPoolValue;FloatFloat", (StatPoolBasedStatusEffectEffector_UpdateWithStatPoolValue x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolBasedStatusEffectEffector_UpdateWithStatPoolValue( StatPoolBasedStatusEffectEffector self, float newPercValue, float percToPoints );void ProcessStacksChange(int stacksChange)RTTIre.Hooks.PlaceVoid( "StatPoolBasedStatusEffectEffector", "ProcessStacksChange;Int32", (StatPoolBasedStatusEffectEffector_ProcessStacksChange x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolBasedStatusEffectEffector_ProcessStacksChange( StatPoolBasedStatusEffectEffector self, int stacksChange );void Clear()RTTIre.Hooks.PlaceVoid( "StatPoolBasedStatusEffectEffector", "Clear;", (StatPoolBasedStatusEffectEffector_Clear x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolBasedStatusEffectEffector_Clear( StatPoolBasedStatusEffectEffector self );