class
StatusEffectBasedTimeBankEffector
- 4 properties
- 3 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
player | WeakHandle<game.Object> | 0x0 | scripted |
playerEntityID | ent.EntityID | 0x10 | scripted |
statusEffectListener | TimeBankOnStatusEffectAppliedListener? | 0x18 | scripted |
gameInstance | ScriptGameInstance | 0x28 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "StatusEffectBasedTimeBankEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (StatusEffectBasedTimeBankEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectBasedTimeBankEffector_Initialize( StatusEffectBasedTimeBankEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "StatusEffectBasedTimeBankEffector", "Uninitialize;GameInstance", (StatusEffectBasedTimeBankEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectBasedTimeBankEffector_Uninitialize( StatusEffectBasedTimeBankEffector self, ScriptGameInstance game );void EvaluateCyberwareCooldown(TDBID statusEffectID)RTTIre.Hooks.PlaceVoid( "StatusEffectBasedTimeBankEffector", "EvaluateCyberwareCooldown;TweakDBID", (StatusEffectBasedTimeBankEffector_EvaluateCyberwareCooldown x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectBasedTimeBankEffector_EvaluateCyberwareCooldown( StatusEffectBasedTimeBankEffector self, TDBID statusEffectID );