class
Stillage
- 1 property
- 5 functions
Extends InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
collider | ent.IPlacedComponent? | 0x3D0 | scripted |
Functions
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri)overrideRTTIre.Hooks.Place( "Stillage", "OnRequestComponents", (Stillage_OnRequestComponents x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Stillage_OnRequestComponents( Stillage self, ent.EntityRequestComponentsInterface ri );bool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIre.Hooks.Place( "Stillage", "OnTakeControl", (Stillage_OnTakeControl x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Stillage_OnTakeControl( Stillage self, ent.EntityResolveComponentsInterface ri );bool OnThrowStuff(ThrowStuff evt)RTTIre.Hooks.Place( "Stillage", "OnThrowStuff", (Stillage_OnThrowStuff x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Stillage_OnThrowStuff( Stillage self, ThrowStuff? evt );bool OnWorkspotFinished(CName componentName)overrideRTTIre.Hooks.Place( "Stillage", "OnWorkspotFinished", (Stillage_OnWorkspotFinished x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Stillage_OnWorkspotFinished( Stillage self, CName componentName );bool OnQuestResetDeviceToInitialState(QuestResetDeviceToInitialState evt)RTTIre.Hooks.Place( "Stillage", "OnQuestResetDeviceToInitialState", (Stillage_OnQuestResetDeviceToInitialState x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Stillage_OnQuestResetDeviceToInitialState( Stillage self, QuestResetDeviceToInitialState? evt );