class
StrikeExecutor_ModifyStat
- 0 properties
- 2 functions
Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable
Properties
None.
Functions
bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.Place( "StrikeExecutor_ModifyStat", "Process;EffectScriptContextEffectExecutionScriptContext", (StrikeExecutor_ModifyStat_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StrikeExecutor_ModifyStat_Process( StrikeExecutor_ModifyStat self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );bool ModStatPuppet(ScriptedPuppet puppet, game.data.StatType stat, float value, ent.Entity source)RTTIre.Hooks.Place( "StrikeExecutor_ModifyStat", "ModStatPuppet;ScriptedPuppetgamedataStatTypeFloatEntity", (StrikeExecutor_ModifyStat_ModStatPuppet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StrikeExecutor_ModifyStat_ModStatPuppet( StrikeExecutor_ModifyStat self, ScriptedPuppet? puppet, game.data.StatType stat, float value, ent.Entity? source );