class
StuckInEffector
- 3 properties
- 5 functions
Extends game.ContinuousEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
maxEnemyDistance | float | 0x0 | scripted |
enemyCount | int | 0x4 | scripted |
statusEffectID | TDBID | 0x8 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "StuckInEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (StuckInEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StuckInEffector_Initialize( StuckInEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "StuckInEffector", "ActionOn;GameObject", (StuckInEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StuckInEffector_ActionOn( StuckInEffector self, game.Object? owner );void ActionOff(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "StuckInEffector", "ActionOff;GameObject", (StuckInEffector_ActionOff x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StuckInEffector_ActionOff( StuckInEffector self, game.Object? owner );void ContinuousAction(game.Object owner, game.Object instigator)overrideRTTIre.Hooks.PlaceVoid( "StuckInEffector", "ContinuousAction;GameObjectGameObject", (StuckInEffector_ContinuousAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StuckInEffector_ContinuousAction( StuckInEffector self, game.Object? owner, game.Object? instigator );void ProcessAction(game.Object owner)RTTIre.Hooks.PlaceVoid( "StuckInEffector", "ProcessAction;GameObject", (StuckInEffector_ProcessAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StuckInEffector_ProcessAction( StuckInEffector self, game.Object? owner );