class
SuperheroFallDecisions
- 0 properties
- 1 function
Extends LocomotionAirDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToDeathLand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "SuperheroFallDecisions", "ToDeathLand;StateContextStateGameScriptInterface", (SuperheroFallDecisions_ToDeathLand x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SuperheroFallDecisions_ToDeathLand( SuperheroFallDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );