class
SurveillanceCameraStatus
- 0 properties
- 8 functions
Extends BaseDeviceStatus ActionEnum ActionInt ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties(ScriptableDeviceComponentPS deviceRef)overrideRTTIre.Hooks.PlaceVoid( "SurveillanceCameraStatus", "SetProperties;ScriptableDeviceComponentPS", (SurveillanceCameraStatus_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SurveillanceCameraStatus_SetProperties( SurveillanceCameraStatus self, ScriptableDeviceComponentPS? deviceRef );string GetCurrentDisplayString()overrideRTTIre.Hooks.Place( "SurveillanceCameraStatus", "GetCurrentDisplayString", (SurveillanceCameraStatus_GetCurrentDisplayString x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct SurveillanceCameraStatus_GetCurrentDisplayString( SurveillanceCameraStatus self );int GetStatusValue()overrideRTTIre.Hooks.Place( "SurveillanceCameraStatus", "GetStatusValue;", (SurveillanceCameraStatus_GetStatusValue x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct SurveillanceCameraStatus_GetStatusValue( SurveillanceCameraStatus self );string GetTweakDBChoiceRecord()overrideRTTIre.Hooks.Place( "SurveillanceCameraStatus", "GetTweakDBChoiceRecord;", (SurveillanceCameraStatus_GetTweakDBChoiceRecord x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct SurveillanceCameraStatus_GetTweakDBChoiceRecord( SurveillanceCameraStatus self );static bool IsClearanceValid(game.device.Clearance clearance)staticoverrideRTTI globalre.Hooks.Place( "SurveillanceCameraStatus", "SurveillanceCameraStatus::IsClearanceValid;Clearance", (SurveillanceCameraStatus_IsClearanceValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SurveillanceCameraStatus_IsClearanceValid( game.device.Clearance? clearance );static bool IsDefaultConditionMet(ScriptableDeviceComponentPS device, game.GetActionsContext context)staticoverrideRTTI globalre.Hooks.Place( "SurveillanceCameraStatus", "SurveillanceCameraStatus::IsDefaultConditionMet;ScriptableDeviceComponentPSscript_ref<GetActionsContext>", (SurveillanceCameraStatus_IsDefaultConditionMet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SurveillanceCameraStatus_IsDefaultConditionMet( ScriptableDeviceComponentPS? device, game.GetActionsContext context );static bool IsAvailable(ScriptableDeviceComponentPS device)staticoverrideRTTI globalre.Hooks.Place( "SurveillanceCameraStatus", "SurveillanceCameraStatus::IsAvailable;ScriptableDeviceComponentPS", (SurveillanceCameraStatus_IsAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SurveillanceCameraStatus_IsAvailable( ScriptableDeviceComponentPS? device );static bool IsContextValid(game.GetActionsContext context)staticoverrideRTTI globalre.Hooks.Place( "SurveillanceCameraStatus", "SurveillanceCameraStatus::IsContextValid;script_ref<GetActionsContext>", (SurveillanceCameraStatus_IsContextValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SurveillanceCameraStatus_IsContextValid( game.GetActionsContext context );