class
SwimmingEvents
- 0 properties
- 5 functions
Extends HighLevelTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnterFromSceneTierII(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SwimmingEvents", "OnEnterFromSceneTierII;StateContextStateGameScriptInterface", (SwimmingEvents_OnEnterFromSceneTierII x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingEvents_OnEnterFromSceneTierII( SwimmingEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnterFromSceneTierIV(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SwimmingEvents", "OnEnterFromSceneTierIV;StateContextStateGameScriptInterface", (SwimmingEvents_OnEnterFromSceneTierIV x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingEvents_OnEnterFromSceneTierIV( SwimmingEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwimmingEvents", "OnEnter;StateContextStateGameScriptInterface", (SwimmingEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingEvents_OnEnter( SwimmingEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void ClearSceneGameplayOverrides(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SwimmingEvents", "ClearSceneGameplayOverrides;StateGameScriptInterface", (SwimmingEvents_ClearSceneGameplayOverrides x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingEvents_ClearSceneGameplayOverrides( SwimmingEvents self, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwimmingEvents", "OnExit;StateContextStateGameScriptInterface", (SwimmingEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingEvents_OnExit( SwimmingEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );