class
SwimmingInitialDecisions
- 0 properties
- 3 functions
Extends LocomotionSwimming LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool IsUnderwater(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SwimmingInitialDecisions", "IsUnderwater;StateContextStateGameScriptInterface", (SwimmingInitialDecisions_IsUnderwater x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingInitialDecisions_IsUnderwater( SwimmingInitialDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToDiving(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SwimmingInitialDecisions", "ToDiving;StateContextStateGameScriptInterface", (SwimmingInitialDecisions_ToDiving x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingInitialDecisions_ToDiving( SwimmingInitialDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToSurface(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SwimmingInitialDecisions", "ToSurface;StateContextStateGameScriptInterface", (SwimmingInitialDecisions_ToSurface x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingInitialDecisions_ToSurface( SwimmingInitialDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );