class
LocomotionSwimming
- 0 properties
- 6 functions
- 7 derived classes
Extends LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
SwimmingDivingDecisions, SwimmingFastDivingDecisions, SwimmingForceFreezeDecisions, SwimmingInitialDecisions, SwimmingSurfaceDecisions, SwimmingSurfaceFastDecisions, SwimmingTransitionDecisions
Properties
None.
Functions
bool IsFallingSpeedToEnterDiveAcceptable(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LocomotionSwimming", "IsFallingSpeedToEnterDiveAcceptable;StateContextStateGameScriptInterface", (LocomotionSwimming_IsFallingSpeedToEnterDiveAcceptable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionSwimming_IsFallingSpeedToEnterDiveAcceptable( LocomotionSwimming self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsDivingBlockedByPhoneCall(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LocomotionSwimming", "IsDivingBlockedByPhoneCall;StateContextStateGameScriptInterface", (LocomotionSwimming_IsDivingBlockedByPhoneCall x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionSwimming_IsDivingBlockedByPhoneCall( LocomotionSwimming self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsDeepEnoughToDive(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LocomotionSwimming", "IsDeepEnoughToDive;StateContextStateGameScriptInterface", (LocomotionSwimming_IsDeepEnoughToDive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionSwimming_IsDeepEnoughToDive( LocomotionSwimming self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );float GetCurrentDepth(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LocomotionSwimming", "GetCurrentDepth;StateContextStateGameScriptInterface", (LocomotionSwimming_GetCurrentDepth x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionSwimming_GetCurrentDepth( LocomotionSwimming self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool CanEnterFastSwimming(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LocomotionSwimming", "CanEnterFastSwimming;StateContextStateGameScriptInterface", (LocomotionSwimming_CanEnterFastSwimming x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionSwimming_CanEnterFastSwimming( LocomotionSwimming self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ShouldExitFastSwimming(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LocomotionSwimming", "ShouldExitFastSwimming;StateContextStateGameScriptInterface", (LocomotionSwimming_ShouldExitFastSwimming x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionSwimming_ShouldExitFastSwimming( LocomotionSwimming self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );