class
SwimmingLadderDecisions
- 0 properties
- 4 functions
Extends LocomotionGroundDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool TestParameters(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, out game.stateMachine.parameter.TypeLadderDescription ladderParameter)RTTIre.Hooks.Place( "SwimmingLadderDecisions", "TestParameters;StateContextStateGameScriptInterfaceLadderDescription", (SwimmingLadderDecisions_TestParameters x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingLadderDecisions_TestParameters( SwimmingLadderDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, game.stateMachine.parameter.TypeLadderDescription? ladderParameter );bool TestMath(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.parameter.TypeLadderDescription ladderParameter)RTTIre.Hooks.Place( "SwimmingLadderDecisions", "TestMath;StateContextStateGameScriptInterfaceLadderDescription", (SwimmingLadderDecisions_TestMath x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingLadderDecisions_TestMath( SwimmingLadderDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, game.stateMachine.parameter.TypeLadderDescription? ladderParameter );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "SwimmingLadderDecisions", "EnterCondition;StateContextStateGameScriptInterface", (SwimmingLadderDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingLadderDecisions_EnterCondition( SwimmingLadderDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SwimmingLadderDecisions", "ExitCondition;StateContextStateGameScriptInterface", (SwimmingLadderDecisions_ExitCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingLadderDecisions_ExitCondition( SwimmingLadderDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );