class
SwimmingSurfaceDecisions
- 0 properties
- 2 functions
Extends LocomotionSwimming LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SwimmingSurfaceDecisions", "EnterCondition;StateContextStateGameScriptInterface", (SwimmingSurfaceDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingSurfaceDecisions_EnterCondition( SwimmingSurfaceDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToDiving(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SwimmingSurfaceDecisions", "ToDiving;StateContextStateGameScriptInterface", (SwimmingSurfaceDecisions_ToDiving x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingSurfaceDecisions_ToDiving( SwimmingSurfaceDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );