class
SwitchSeatsEvents
- 2 properties
- 4 functions
Extends VehicleEventsTransition VehicleTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
workspotSystem | game.WorkspotGameSystem? | 0x20 | scripted |
enabledSceneMode | bool | 0x30 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwitchSeatsEvents", "OnEnter;StateContextStateGameScriptInterface", (SwitchSeatsEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwitchSeatsEvents_OnEnter( SwitchSeatsEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SwitchSeatsEvents", "OnExit;StateContextStateGameScriptInterface", (SwitchSeatsEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwitchSeatsEvents_OnExit( SwitchSeatsEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SwitchSeatsEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (SwitchSeatsEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwitchSeatsEvents_OnUpdate( SwitchSeatsEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwitchSeatsEvents", "OnForcedExit;StateContextStateGameScriptInterface", (SwitchSeatsEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwitchSeatsEvents_OnForcedExit( SwitchSeatsEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );