class
TakedownGrapplePreyDecisions
- 0 properties
- 1 function
Extends LocomotionTakedownDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TakedownGrapplePreyDecisions", "EnterCondition;StateContextStateGameScriptInterface", (TakedownGrapplePreyDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TakedownGrapplePreyDecisions_EnterCondition( TakedownGrapplePreyDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );