class
TakedownLeapToPreyDecisions
- 1 property
- 5 functions
Extends LocomotionTakedownDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
stateMachineInitData | WeakHandle<LocomotionTakedownInitData> | 0x30 | scripted |
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TakedownLeapToPreyDecisions", "EnterCondition;StateContextStateGameScriptInterface", (TakedownLeapToPreyDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TakedownLeapToPreyDecisions_EnterCondition( TakedownLeapToPreyDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToTakedownExecuteTakedown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TakedownLeapToPreyDecisions", "ToTakedownExecuteTakedown;StateContextStateGameScriptInterface", (TakedownLeapToPreyDecisions_ToTakedownExecuteTakedown x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TakedownLeapToPreyDecisions_ToTakedownExecuteTakedown( TakedownLeapToPreyDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToTakedownEnd(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TakedownLeapToPreyDecisions", "ToTakedownEnd;StateContextStateGameScriptInterface", (TakedownLeapToPreyDecisions_ToTakedownEnd x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TakedownLeapToPreyDecisions_ToTakedownEnd( TakedownLeapToPreyDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool TestTakedownEnterConditions(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TakedownLeapToPreyDecisions", "TestTakedownEnterConditions;StateContextStateGameScriptInterface", (TakedownLeapToPreyDecisions_TestTakedownEnterConditions x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TakedownLeapToPreyDecisions_TestTakedownEnterConditions( TakedownLeapToPreyDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool CollisionBetweenPlayerAndTarget(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TakedownLeapToPreyDecisions", "CollisionBetweenPlayerAndTarget;StateContextStateGameScriptInterface", (TakedownLeapToPreyDecisions_CollisionBetweenPlayerAndTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TakedownLeapToPreyDecisions_CollisionBetweenPlayerAndTarget( TakedownLeapToPreyDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );