class
TakedownReleasePreyDecisions
- 1 property
- 1 function
Extends LocomotionTakedownDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
stateMachineInitData | WeakHandle<LocomotionTakedownInitData> | 0x30 | scripted |
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TakedownReleasePreyDecisions", "EnterCondition;StateContextStateGameScriptInterface", (TakedownReleasePreyDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TakedownReleasePreyDecisions_EnterCondition( TakedownReleasePreyDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );