class
TimeDilationFocusModeDecisions
- 0 properties
- 5 functions
Extends TimeDilationTransitions DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TimeDilationFocusModeDecisions", "EnterCondition;StateContextStateGameScriptInterface", (TimeDilationFocusModeDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationFocusModeDecisions_EnterCondition( TimeDilationFocusModeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToTimeDilationReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TimeDilationFocusModeDecisions", "ToTimeDilationReady;StateContextStateGameScriptInterface", (TimeDilationFocusModeDecisions_ToTimeDilationReady x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationFocusModeDecisions_ToTimeDilationReady( TimeDilationFocusModeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsPlayerInCombatState(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TimeDilationFocusModeDecisions", "IsPlayerInCombatState;StateGameScriptInterface", (TimeDilationFocusModeDecisions_IsPlayerInCombatState x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationFocusModeDecisions_IsPlayerInCombatState( TimeDilationFocusModeDecisions self, game.stateMachine.GameScriptInterface? scriptInterface );bool IsPlayerLookingAtQuickHackTarget(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TimeDilationFocusModeDecisions", "IsPlayerLookingAtQuickHackTarget;StateContextStateGameScriptInterface", (TimeDilationFocusModeDecisions_IsPlayerLookingAtQuickHackTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationFocusModeDecisions_IsPlayerLookingAtQuickHackTarget( TimeDilationFocusModeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ShouldActivate(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TimeDilationFocusModeDecisions", "ShouldActivate;StateContextStateGameScriptInterface", (TimeDilationFocusModeDecisions_ShouldActivate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationFocusModeDecisions_ShouldActivate( TimeDilationFocusModeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );