class
TimeDilationTransitions
- 0 properties
- 14 functions
- 4 derived classes
Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
KerenzikovDecisions, SandevistanDecisions, TimeDilationEventsTransitions, TimeDilationFocusModeDecisions
Properties
None.
Functions
bool IsSandevistanActivationRequested(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TimeDilationTransitions", "IsSandevistanActivationRequested;StateContextStateGameScriptInterface", (TimeDilationTransitions_IsSandevistanActivationRequested x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationTransitions_IsSandevistanActivationRequested( TimeDilationTransitions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsForceDeactivationRequested(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TimeDilationTransitions", "IsForceDeactivationRequested;StateContextStateGameScriptInterface", (TimeDilationTransitions_IsForceDeactivationRequested x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationTransitions_IsForceDeactivationRequested( TimeDilationTransitions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsSandevistanDeactivationRequested(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TimeDilationTransitions", "IsSandevistanDeactivationRequested;StateContextStateGameScriptInterface", (TimeDilationTransitions_IsSandevistanDeactivationRequested x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationTransitions_IsSandevistanDeactivationRequested( TimeDilationTransitions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsKerenzikovActivationRequested(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TimeDilationTransitions", "IsKerenzikovActivationRequested;StateContextStateGameScriptInterface", (TimeDilationTransitions_IsKerenzikovActivationRequested x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationTransitions_IsKerenzikovActivationRequested( TimeDilationTransitions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsKerenzikovDeactivationRequested(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TimeDilationTransitions", "IsKerenzikovDeactivationRequested;StateContextStateGameScriptInterface", (TimeDilationTransitions_IsKerenzikovDeactivationRequested x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationTransitions_IsKerenzikovDeactivationRequested( TimeDilationTransitions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsWorkspotValid(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TimeDilationTransitions", "IsWorkspotValid;StateContextStateGameScriptInterface", (TimeDilationTransitions_IsWorkspotValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationTransitions_IsWorkspotValid( TimeDilationTransitions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsInVisionMode(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TimeDilationTransitions", "IsInVisionMode;StateContextStateGameScriptInterface", (TimeDilationTransitions_IsInVisionMode x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationTransitions_IsInVisionMode( TimeDilationTransitions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsChangingTarget(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TimeDilationTransitions", "IsChangingTarget;StateContextStateGameScriptInterface", (TimeDilationTransitions_IsChangingTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationTransitions_IsChangingTarget( TimeDilationTransitions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsTargetChanged(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TimeDilationTransitions", "IsTargetChanged;StateContextStateGameScriptInterface", (TimeDilationTransitions_IsTargetChanged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationTransitions_IsTargetChanged( TimeDilationTransitions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsPlayerMovementDetected(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TimeDilationTransitions", "IsPlayerMovementDetected;StateContextStateGameScriptInterface", (TimeDilationTransitions_IsPlayerMovementDetected x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationTransitions_IsPlayerMovementDetected( TimeDilationTransitions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsCameraRotated(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TimeDilationTransitions", "IsCameraRotated;StateContextStateGameScriptInterface", (TimeDilationTransitions_IsCameraRotated x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationTransitions_IsCameraRotated( TimeDilationTransitions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool GetBoolFromTimeSystemTweak(string tweakDBPath, string paramName)RTTIre.Hooks.Place( "TimeDilationTransitions", "GetBoolFromTimeSystemTweak;script_ref<String>script_ref<String>", (TimeDilationTransitions_GetBoolFromTimeSystemTweak x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationTransitions_GetBoolFromTimeSystemTweak( TimeDilationTransitions self, string tweakDBPath, string paramName );float GetFloatFromTimeSystemTweak(string tweakDBPath, string paramName)RTTIre.Hooks.Place( "TimeDilationTransitions", "GetFloatFromTimeSystemTweak;script_ref<String>script_ref<String>", (TimeDilationTransitions_GetFloatFromTimeSystemTweak x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationTransitions_GetFloatFromTimeSystemTweak( TimeDilationTransitions self, string tweakDBPath, string paramName );CName GetCNameFromTimeSystemTweak(string tweakDBPath, string paramName)RTTIre.Hooks.Place( "TimeDilationTransitions", "GetCNameFromTimeSystemTweak;script_ref<String>script_ref<String>", (TimeDilationTransitions_GetCNameFromTimeSystemTweak x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationTransitions_GetCNameFromTimeSystemTweak( TimeDilationTransitions self, string tweakDBPath, string paramName );