BlackICE Scripting

class

TurretTransition

  • 0 properties
  • 2 functions
  • 6 derived classes

Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • void EnterWorkspot(ScriptGameInstance game, game.Object turret, game.Object activator, bool? freeCamera, CName? componentName, CName? deviceData) RTTI
  • game.weapon.Object? GetTurretEquippedWeapon(TurretInitData initData) RTTI