class
UiQuickHackPanelContextDriverCombatDecisions
- 0 properties
- 1 function
Extends UiQuickHackPanelContextDecisions InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool CheckRequiredStates(game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "UiQuickHackPanelContextDriverCombatDecisions", "CheckRequiredStates;StateGameScriptInterface", (UiQuickHackPanelContextDriverCombatDecisions_CheckRequiredStates x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UiQuickHackPanelContextDriverCombatDecisions_CheckRequiredStates( UiQuickHackPanelContextDriverCombatDecisions self, game.stateMachine.GameScriptInterface? scriptInterface );