class
UiQuickHackPanelContextDecisions
- 0 properties
- 2 functions
- 3 derived classes
Extends InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
UiQuickHackPanelContextDriverCombatDecisions, UiQuickHackPanelContextDrivingDecisions, UiQuickHackPanelContextRemoteControlDecisions
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "UiQuickHackPanelContextDecisions", "EnterCondition;StateContextStateGameScriptInterface", (UiQuickHackPanelContextDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UiQuickHackPanelContextDecisions_EnterCondition( UiQuickHackPanelContextDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool CheckRequiredStates(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "UiQuickHackPanelContextDecisions", "CheckRequiredStates;StateGameScriptInterface", (UiQuickHackPanelContextDecisions_CheckRequiredStates x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UiQuickHackPanelContextDecisions_CheckRequiredStates( UiQuickHackPanelContextDecisions self, game.stateMachine.GameScriptInterface? scriptInterface );