class
UnequipCycleDecisions
- 1 property
- 2 functions
Extends EquipmentBaseDecisions EquipmentBaseTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
stateMachineInstanceData | game.stateMachine.StateMachineInstanceData | 0x0 | scripted |
Functions
bool ToEquipCycleInit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "UnequipCycleDecisions", "ToEquipCycleInit;StateContextStateGameScriptInterface", (UnequipCycleDecisions_ToEquipCycleInit x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UnequipCycleDecisions_ToEquipCycleInit( UnequipCycleDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToUnequipped(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "UnequipCycleDecisions", "ToUnequipped;StateContextStateGameScriptInterface", (UnequipCycleDecisions_ToUnequipped x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UnequipCycleDecisions_ToUnequipped( UnequipCycleDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );