class
ValentinosFrenzyEvents
- 1 property
- 3 functions
Extends ShootTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statMod | game.StatModifierData_Deprecated? | 0x0 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ValentinosFrenzyEvents", "OnEnter;StateContextStateGameScriptInterface", (ValentinosFrenzyEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ValentinosFrenzyEvents_OnEnter( ValentinosFrenzyEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ValentinosFrenzyEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (ValentinosFrenzyEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ValentinosFrenzyEvents_OnUpdate( ValentinosFrenzyEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ValentinosFrenzyEvents", "OnExit;StateContextStateGameScriptInterface", (ValentinosFrenzyEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ValentinosFrenzyEvents_OnExit( ValentinosFrenzyEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );