class
ValentinosFrenzyRightOnlyDecisions
- 0 properties
- 1 function
Extends ShootTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToValentinosFrenzy(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ValentinosFrenzyRightOnlyDecisions", "ToValentinosFrenzy;StateContextStateGameScriptInterface", (ValentinosFrenzyRightOnlyDecisions_ToValentinosFrenzy x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ValentinosFrenzyRightOnlyDecisions_ToValentinosFrenzy( ValentinosFrenzyRightOnlyDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );