class
ValentinosFrenzyRightOnlyEvents
- 0 properties
- 3 functions
Extends ShootTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ValentinosFrenzyRightOnlyEvents", "OnEnter;StateContextStateGameScriptInterface", (ValentinosFrenzyRightOnlyEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ValentinosFrenzyRightOnlyEvents_OnEnter( ValentinosFrenzyRightOnlyEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ValentinosFrenzyRightOnlyEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (ValentinosFrenzyRightOnlyEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ValentinosFrenzyRightOnlyEvents_OnUpdate( ValentinosFrenzyRightOnlyEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ValentinosFrenzyRightOnlyEvents", "OnExit;StateContextStateGameScriptInterface", (ValentinosFrenzyRightOnlyEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ValentinosFrenzyRightOnlyEvents_OnExit( ValentinosFrenzyRightOnlyEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );