class
VehicleAutodriveCombatAimContextDecisions
- 0 properties
- 2 functions
Extends VehicleAutodriveCombatContextDecisions VehicleAutodriveContextDecisions AutodriveAndCinematicCameraContextDecisions InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool IsAimingEnterCondition()overrideRTTIre.Hooks.Place( "VehicleAutodriveCombatAimContextDecisions", "IsAimingEnterCondition;", (VehicleAutodriveCombatAimContextDecisions_IsAimingEnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAutodriveCombatAimContextDecisions_IsAimingEnterCondition( VehicleAutodriveCombatAimContextDecisions self );bool CameraPerspectiveEnterCondition()overrideRTTIre.Hooks.Place( "VehicleAutodriveCombatAimContextDecisions", "CameraPerspectiveEnterCondition;", (VehicleAutodriveCombatAimContextDecisions_CameraPerspectiveEnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAutodriveCombatAimContextDecisions_CameraPerspectiveEnterCondition( VehicleAutodriveCombatAimContextDecisions self );