class
VehicleDriverCombatAimContextDecisions
- 0 properties
- 2 functions
Extends VehicleDriverCombatContextDecisions InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool IsAimingEnterCondition()overrideRTTIre.Hooks.Place( "VehicleDriverCombatAimContextDecisions", "IsAimingEnterCondition;", (VehicleDriverCombatAimContextDecisions_IsAimingEnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriverCombatAimContextDecisions_IsAimingEnterCondition( VehicleDriverCombatAimContextDecisions self );bool CameraPerspectiveEnterCondition()overrideRTTIre.Hooks.Place( "VehicleDriverCombatAimContextDecisions", "CameraPerspectiveEnterCondition;", (VehicleDriverCombatAimContextDecisions_CameraPerspectiveEnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriverCombatAimContextDecisions_CameraPerspectiveEnterCondition( VehicleDriverCombatAimContextDecisions self );