VehicleDriverCombatContextDecisions class
VehicleDriverCombatContextDecisions
Inheritance
Base: InputContextTransitionDecisions
Derived
VehicleDriverCombatAimContextDecisions, VehicleDriverCombatMountedWeaponsContextDecisions, VehicleDriverCombatTPPContextDecisions
Properties
| Property | Type | |
|---|---|---|
callbackID | red.CallbackObject? | scripted |
tppCallbackID | red.CallbackObject? | scripted |
upperBodyCallbackID | red.CallbackObject? | scripted |
inTpp | bool | scripted |
isAiming | bool | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool OnVehicleStateChanged(int value)RTTIbool OnVehiclePerspectiveChanged(bool value)RTTIbool OnUpperBodyStateChanged(int value)RTTIbool CameraPerspectiveEnterCondition()RTTIbool IsAimingEnterCondition()RTTIbool DriverCombatTypeEnterCondition(game.stateMachine.StateContextScript stateContext)RTTIbool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTI