BlackICE Scripting

class

VehicleDriverCombatContextDecisions

  • 5 properties
  • 9 functions
  • 3 derived classes

Extends InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
callbackIDred.CallbackObject?0x0 scripted
tppCallbackIDred.CallbackObject?0x10 scripted
upperBodyCallbackIDred.CallbackObject?0x20 scripted
inTppbool0x30 scripted
isAimingbool0x31 scripted

Functions

  • void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool OnVehicleStateChanged(int value) RTTI
  • bool OnVehiclePerspectiveChanged(bool value) RTTI
  • bool OnUpperBodyStateChanged(int value) RTTI
  • bool CameraPerspectiveEnterCondition() RTTI
  • bool IsAimingEnterCondition() RTTI
  • bool DriverCombatTypeEnterCondition(game.stateMachine.StateContextScript stateContext) RTTI
  • bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI