class
VehiclePassengerRemoteControlDriverContextDecisions
- 0 properties
- 3 functions
Extends VehicleGameplayContextDecisions InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToVehiclePassengerContext(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "VehiclePassengerRemoteControlDriverContextDecisions", "ToVehiclePassengerContext;StateContextStateGameScriptInterface", (VehiclePassengerRemoteControlDriverContextDecisions_ToVehiclePassengerContext x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehiclePassengerRemoteControlDriverContextDecisions_ToVehiclePassengerContext( VehiclePassengerRemoteControlDriverContextDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "VehiclePassengerRemoteControlDriverContextDecisions", "EnterCondition;StateContextStateGameScriptInterface", (VehiclePassengerRemoteControlDriverContextDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehiclePassengerRemoteControlDriverContextDecisions_EnterCondition( VehiclePassengerRemoteControlDriverContextDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "VehiclePassengerRemoteControlDriverContextDecisions", "ExitCondition;StateContextStateGameScriptInterface", (VehiclePassengerRemoteControlDriverContextDecisions_ExitCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehiclePassengerRemoteControlDriverContextDecisions_ExitCondition( VehiclePassengerRemoteControlDriverContextDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );