class
VehicleTankDriverContextDecisions
- 1 property
- 4 functions
Extends InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
callbackID | red.CallbackObject? | 0x0 | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleTankDriverContextDecisions", "OnAttach;StateContextStateGameScriptInterface", (VehicleTankDriverContextDecisions_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleTankDriverContextDecisions_OnAttach( VehicleTankDriverContextDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleTankDriverContextDecisions", "OnDetach;StateContextStateGameScriptInterface", (VehicleTankDriverContextDecisions_OnDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleTankDriverContextDecisions_OnDetach( VehicleTankDriverContextDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool OnVehicleStateChanged(int value)RTTIre.Hooks.Place( "VehicleTankDriverContextDecisions", "OnVehicleStateChanged", (VehicleTankDriverContextDecisions_OnVehicleStateChanged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleTankDriverContextDecisions_OnVehicleStateChanged( VehicleTankDriverContextDecisions self, int value );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "VehicleTankDriverContextDecisions", "EnterCondition;StateContextStateGameScriptInterface", (VehicleTankDriverContextDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleTankDriverContextDecisions_EnterCondition( VehicleTankDriverContextDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );