class
WeaponMalfunctionHudEffector
- 1 property
- 3 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
bb | WeakHandle<game.IBlackboard> | 0x0 | scripted |
Functions
void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "WeaponMalfunctionHudEffector", "ActionOn;GameObject", (WeaponMalfunctionHudEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponMalfunctionHudEffector_ActionOn( WeaponMalfunctionHudEffector self, game.Object? owner );void ActionOff(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "WeaponMalfunctionHudEffector", "ActionOff;GameObject", (WeaponMalfunctionHudEffector_ActionOff x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponMalfunctionHudEffector_ActionOff( WeaponMalfunctionHudEffector self, game.Object? owner );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "WeaponMalfunctionHudEffector", "Uninitialize;GameInstance", (WeaponMalfunctionHudEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponMalfunctionHudEffector_Uninitialize( WeaponMalfunctionHudEffector self, ScriptGameInstance game );