BlackICE Scripting

class

WireRepairable

  • 5 properties
  • 8 functions

Extends game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
isBrokenbool0xF0 scripted
dependableEntitiesNodeRef[]0xF8 scripted
interactiongame.interactions.Component?0x108 scripted
brokenmeshent.IVisualComponent?0x118 scripted
fixedmeshent.IVisualComponent?0x128 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • bool OnGameAttached() overrideRTTI
  • bool OnInteractionActivated(game.interactions.InteractionActivationEvent evt) RTTI
  • bool OnBasicInteraction(game.interactions.ChoiceEvent choiceEvent) RTTI
  • bool OnVisionModeVisual(game.VisionModeVisualEvent evt) RTTI
  • bool ChangeState(bool newstate) RTTI
  • void ChangeWiringBrokenOnConnectedPanels(bool newWiringBroken) RTTI