BlackICE Scripting

Machine class

drill.Machine

Inheritance

Base: game.weapon.Object

Derived

None.

Properties

PropertyType
rewireComponentRewireComponent? scripted
playerWeakHandle<game.Object> scripted
scanManagerDrillMachineScanManager? scripted
screen_postprocessent.IVisualComponent? scripted
screen_backsideent.IVisualComponent? scripted
isScanningbool scripted
isActivebool scripted
targetDeviceWeakHandle<game.Object> scripted

Functions