BlackICE Scripting

class game

AINetStateComponent

game.AINetStateComponent

  • 0 properties
  • 16 functions
  • 1 derived class

Extends game.ScriptableComponent game.Component ent.IComponent IScriptable ISerializable

Properties

None.

Functions

  • int GetReplicatedHighLevelState() RTTI
  • bool SetReplicatedHighLevelState(int newState) RTTI
  • int GetReplicatedUpperBodyState() RTTI
  • bool SetReplicatedUpperBodyState(int newState) RTTI
  • int GetReplicatedStanceState() RTTI
  • bool SetReplicatedStanceState(int newState) RTTI
  • int GetReplicatedHitReactionModeState() RTTI
  • bool SetReplicatedHitReactionModeState(int newState) RTTI
  • int GetReplicatedBehaviorState() RTTI
  • bool SetReplicatedBehaviorState(int newState) RTTI
  • int GetReplicatedPhaseState() RTTI
  • bool SetReplicatedPhaseState(int newState) RTTI
  • int GetReplicatedDefenseMode() RTTI
  • bool SetReplicatedDefenseMode(int newState) RTTI
  • int GetReplicatedLocomotionMode() RTTI
  • bool SetReplicatedLocomotionMode(int newState) RTTI