class game
AINetStateComponent
game.AINetStateComponent
- 0 properties
- 16 functions
- 1 derived class
Extends game.ScriptableComponent game.Component ent.IComponent IScriptable ISerializable
Derived
Properties
None.
Functions
int GetReplicatedHighLevelState()RTTIre.Hooks.Place( "gameAINetStateComponent", "GetReplicatedHighLevelState", (AINetStateComponent_GetReplicatedHighLevelState x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AINetStateComponent_GetReplicatedHighLevelState( game.AINetStateComponent self );bool SetReplicatedHighLevelState(int newState)RTTIre.Hooks.Place( "gameAINetStateComponent", "SetReplicatedHighLevelState", (AINetStateComponent_SetReplicatedHighLevelState x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AINetStateComponent_SetReplicatedHighLevelState( game.AINetStateComponent self, int newState );int GetReplicatedUpperBodyState()RTTIre.Hooks.Place( "gameAINetStateComponent", "GetReplicatedUpperBodyState", (AINetStateComponent_GetReplicatedUpperBodyState x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AINetStateComponent_GetReplicatedUpperBodyState( game.AINetStateComponent self );bool SetReplicatedUpperBodyState(int newState)RTTIre.Hooks.Place( "gameAINetStateComponent", "SetReplicatedUpperBodyState", (AINetStateComponent_SetReplicatedUpperBodyState x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AINetStateComponent_SetReplicatedUpperBodyState( game.AINetStateComponent self, int newState );int GetReplicatedStanceState()RTTIre.Hooks.Place( "gameAINetStateComponent", "GetReplicatedStanceState", (AINetStateComponent_GetReplicatedStanceState x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AINetStateComponent_GetReplicatedStanceState( game.AINetStateComponent self );bool SetReplicatedStanceState(int newState)RTTIre.Hooks.Place( "gameAINetStateComponent", "SetReplicatedStanceState", (AINetStateComponent_SetReplicatedStanceState x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AINetStateComponent_SetReplicatedStanceState( game.AINetStateComponent self, int newState );int GetReplicatedHitReactionModeState()RTTIre.Hooks.Place( "gameAINetStateComponent", "GetReplicatedHitReactionModeState", (AINetStateComponent_GetReplicatedHitReactionModeState x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AINetStateComponent_GetReplicatedHitReactionModeState( game.AINetStateComponent self );bool SetReplicatedHitReactionModeState(int newState)RTTIre.Hooks.Place( "gameAINetStateComponent", "SetReplicatedHitReactionModeState", (AINetStateComponent_SetReplicatedHitReactionModeState x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AINetStateComponent_SetReplicatedHitReactionModeState( game.AINetStateComponent self, int newState );int GetReplicatedBehaviorState()RTTIre.Hooks.Place( "gameAINetStateComponent", "GetReplicatedBehaviorState", (AINetStateComponent_GetReplicatedBehaviorState x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AINetStateComponent_GetReplicatedBehaviorState( game.AINetStateComponent self );bool SetReplicatedBehaviorState(int newState)RTTIre.Hooks.Place( "gameAINetStateComponent", "SetReplicatedBehaviorState", (AINetStateComponent_SetReplicatedBehaviorState x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AINetStateComponent_SetReplicatedBehaviorState( game.AINetStateComponent self, int newState );int GetReplicatedPhaseState()RTTIre.Hooks.Place( "gameAINetStateComponent", "GetReplicatedPhaseState", (AINetStateComponent_GetReplicatedPhaseState x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AINetStateComponent_GetReplicatedPhaseState( game.AINetStateComponent self );bool SetReplicatedPhaseState(int newState)RTTIre.Hooks.Place( "gameAINetStateComponent", "SetReplicatedPhaseState", (AINetStateComponent_SetReplicatedPhaseState x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AINetStateComponent_SetReplicatedPhaseState( game.AINetStateComponent self, int newState );int GetReplicatedDefenseMode()RTTIre.Hooks.Place( "gameAINetStateComponent", "GetReplicatedDefenseMode", (AINetStateComponent_GetReplicatedDefenseMode x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AINetStateComponent_GetReplicatedDefenseMode( game.AINetStateComponent self );bool SetReplicatedDefenseMode(int newState)RTTIre.Hooks.Place( "gameAINetStateComponent", "SetReplicatedDefenseMode", (AINetStateComponent_SetReplicatedDefenseMode x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AINetStateComponent_SetReplicatedDefenseMode( game.AINetStateComponent self, int newState );int GetReplicatedLocomotionMode()RTTIre.Hooks.Place( "gameAINetStateComponent", "GetReplicatedLocomotionMode", (AINetStateComponent_GetReplicatedLocomotionMode x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AINetStateComponent_GetReplicatedLocomotionMode( game.AINetStateComponent self );bool SetReplicatedLocomotionMode(int newState)RTTIre.Hooks.Place( "gameAINetStateComponent", "SetReplicatedLocomotionMode", (AINetStateComponent_SetReplicatedLocomotionMode x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AINetStateComponent_SetReplicatedLocomotionMode( game.AINetStateComponent self, int newState );