BlackICE Scripting

NPCStatesComponent class

NPCStatesComponent

Inheritance

Base: game.AINetStateComponent

Derived

None.

Properties

PropertyType
aimingLookatEventent.LookAtAddEvent? scripted
highLevelAnimFeatureNameCName scripted
upperBodyAnimFeatureNameCName scripted
stanceAnimFeatureNameCName scripted
statFlagDefensiveStategame.StatModifierData_Deprecated? scripted
prevNPCStanceStategame.data.NPCStanceState scripted
previousHighLevelStategame.data.NPCHighLevelState scripted
prevHitReactionModeEHitReactionMode scripted
bulkyStaggerMinRecordIDTDBID scripted
staggerMinRecordIDTDBID scripted
unstoppableRecordIDTDBID scripted
unstoppableTwitchMinRecordIDTDBID scripted
unstoppableTwitchNoneRecordIDTDBID scripted
forceImpactRecordIDTDBID scripted
forceStaggerRecordIDTDBID scripted
forceKnockdownRecordIDTDBID scripted
fragileRecordIDTDBID scripted
weakRecordIDTDBID scripted
toughRecordIDTDBID scripted
bulkyRecordIDTDBID scripted
regularRecordIDTDBID scripted
keepRecentThreatAfterRelaxedDurationfloat scripted
inCombatbool scripted

Functions