BlackICE Scripting

ActionMoveToDynamicNodeState struct 120 bytes

game.ActionMoveToDynamicNodeState

Inheritance

Base: game.ActionMoveToState

Derived

None.

Properties

PropertyType
targetWeakHandle<game.Object>
strafingTargetWeakHandle<game.Object>
desiredDistanceFromTargetfloat
stopWhenDestinationReachedbool
pathfindingUpdateIntervalfloat
usePathfindingbool
useStartbool
useStopbool

Functions

None.