ActionMoveToDynamicNodeState struct 120 bytes
game.ActionMoveToDynamicNodeState
Inheritance
Base: game.ActionMoveToState
Derived
None.
Properties
| Property | Type | |
|---|---|---|
target | WeakHandle<game.Object> | |
strafingTarget | WeakHandle<game.Object> | |
desiredDistanceFromTarget | float | |
stopWhenDestinationReached | bool | |
pathfindingUpdateInterval | float | |
usePathfinding | bool | |
useStart | bool | |
useStop | bool |
Functions
None.