struct game
ActionMoveToDynamicNodeState
game.ActionMoveToDynamicNodeState
- 8 properties
- 0 functions
- 120 bytes
Extends game.ActionMoveToState game.ActionReplicatedState
Properties
| Property | Type | Offset | |
|---|---|---|---|
target | WeakHandle<game.Object> | 0x40 | |
strafingTarget | WeakHandle<game.Object> | 0x58 | |
desiredDistanceFromTarget | float | 0x68 | |
stopWhenDestinationReached | bool | 0x6C | |
pathfindingUpdateInterval | float | 0x70 | |
usePathfinding | bool | 0x74 | |
useStart | bool | 0x75 | |
useStop | bool | 0x76 |
Functions
None.