ActionMoveToSmartObjectState struct 160 bytes
game.ActionMoveToSmartObjectState
Inheritance
Base: game.ActionMoveToState
Derived
None.
Properties
| Property | Type | |
|---|---|---|
targetHash | ulong | |
usePathfinding | bool | |
useStart | bool | |
useStop | bool | |
entryType | game.SmartObjectInstanceEntryType | |
movementType | move.MovementType | |
strafingTarget | WeakHandle<game.Object> | |
entryDirection | Vector3 | |
entryPointPos | Vector3 | |
entryPointDir | Vector4 | |
animationName | CName | |
isInSmartObject | bool |
Functions
None.