BlackICE Scripting

ActionMoveToSmartObjectState struct 160 bytes

game.ActionMoveToSmartObjectState

Inheritance

Base: game.ActionMoveToState

Derived

None.

Properties

PropertyType
targetHashulong
usePathfindingbool
useStartbool
useStopbool
entryTypegame.SmartObjectInstanceEntryType
movementTypemove.MovementType
strafingTargetWeakHandle<game.Object>
entryDirectionVector3
entryPointPosVector3
entryPointDirVector4
animationNameCName
isInSmartObjectbool

Functions

None.