struct game
ActionMoveToSmartObjectState
game.ActionMoveToSmartObjectState
- 12 properties
- 0 functions
- 160 bytes
Extends game.ActionMoveToState game.ActionReplicatedState
Properties
| Property | Type | Offset | |
|---|---|---|---|
targetHash | ulong | 0x40 | |
usePathfinding | bool | 0x48 | |
useStart | bool | 0x49 | |
useStop | bool | 0x4A | |
entryType | game.SmartObjectInstanceEntryType | 0x4C | |
movementType | move.MovementType | 0x50 | |
strafingTarget | WeakHandle<game.Object> | 0x58 | |
entryDirection | Vector3 | 0x68 | |
entryPointPos | Vector3 | 0x74 | |
entryPointDir | Vector4 | 0x80 | |
animationName | CName | 0x90 | |
isInSmartObject | bool | 0x98 |
Functions
None.