class game
MasterDeviceComponent
game.MasterDeviceComponent
- 1 property
- 2 functions
Extends game.Component ent.IComponent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
clearance | game.device.Clearance? | 0xC8 |
Functions
void GetActionsOfConnectedDevices(out game.device.Action[] outActions, game.GetActionsContext context)RTTIre.Hooks.PlaceVoid( "gameMasterDeviceComponent", "GetActionsOfConnectedDevices", (MasterDeviceComponent_GetActionsOfConnectedDevices x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MasterDeviceComponent_GetActionsOfConnectedDevices( game.MasterDeviceComponent self, game.device.Action[] outActions, game.GetActionsContext context );void GetConnectedDevices(out game.DeviceComponentPS[] outDevices)RTTIre.Hooks.PlaceVoid( "gameMasterDeviceComponent", "GetConnectedDevices", (MasterDeviceComponent_GetConnectedDevices x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MasterDeviceComponent_GetConnectedDevices( game.MasterDeviceComponent self, game.DeviceComponentPS[] outDevices );