class game
StimuliSystem
game.StimuliSystem
- 0 properties
- 3 functions
Extends game.IStimuliSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void BroadcastStimuli(game.EffectInstance effect)RTTIre.Hooks.PlaceVoid( "gameStimuliSystem", "BroadcastStimuli", (StimuliSystem_BroadcastStimuli x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StimuliSystem_BroadcastStimuli( game.StimuliSystem self, game.EffectInstance? effect );void BroadcastMergeableStimuli(game.StimuliMergeInfo stimuliInfo, game.data.StimType[] suppressedByType)RTTIre.Hooks.PlaceVoid( "gameStimuliSystem", "BroadcastMergeableStimuli", (StimuliSystem_BroadcastMergeableStimuli x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StimuliSystem_BroadcastMergeableStimuli( game.StimuliSystem self, game.StimuliMergeInfo stimuliInfo, game.data.StimType[] suppressedByType );game.data.Stim_Record? GetStimRecord(game.data.StimType stimType)RTTIre.Hooks.Place( "gameStimuliSystem", "GetStimRecord", (StimuliSystem_GetStimRecord x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Stim_Record>(); } ); [Msgpack.Gen] public readonly partial record struct StimuliSystem_GetStimRecord( game.StimuliSystem self, game.data.StimType stimType );