class game
VisionModeComponentPS
game.VisionModeComponentPS
- 5 properties
- 3 functions
Extends game.ComponentPS game.PersistentState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
hideInDefaultMode | bool | 0x68 | |
hideInFocusMode | bool | 0x69 | |
inactive | bool | 0x6A | |
questInactive | bool | 0x6B | |
storedHighlightData | FocusForcedHighlightPersistentData? | 0x0 | scripted |
Functions
void StoreHighlightData(FocusForcedHighlightData data)RTTIre.Hooks.PlaceVoid( "gameVisionModeComponentPS", "StoreHighlightData;FocusForcedHighlightData", (VisionModeComponentPS_StoreHighlightData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VisionModeComponentPS_StoreHighlightData( game.VisionModeComponentPS self, FocusForcedHighlightData? data );FocusForcedHighlightData? GetStoredHighlightData()RTTIre.Hooks.Place( "gameVisionModeComponentPS", "GetStoredHighlightData;", (VisionModeComponentPS_GetStoredHighlightData x) => { return re.Hooks.CallOriginal<re.msgpack.FocusForcedHighlightData>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModeComponentPS_GetStoredHighlightData( game.VisionModeComponentPS self );EntityNotificationType OnSetPersistentForcedHighlightEvent(SetPersistentForcedHighlightEvent evt)RTTIre.Hooks.Place( "gameVisionModeComponentPS", "OnSetPersistentForcedHighlightEvent;SetPersistentForcedHighlightEvent", (VisionModeComponentPS_OnSetPersistentForcedHighlightEvent x) => { return re.Hooks.CallOriginal<re.msgpack.EntityNotificationType>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModeComponentPS_OnSetPersistentForcedHighlightEvent( game.VisionModeComponentPS self, SetPersistentForcedHighlightEvent? evt );