BlackICE Scripting

ScriptedWeakspotObject class

ScriptedWeakspotObject

Inheritance

Base: game.WeakspotObject

Derived

None.

Properties

PropertyType
weakspotOnDestroyPropertiesWeakspotOnDestroyProperties scripted
meshent.MeshComponent? scripted
interactiongame.interactions.Component? scripted
targetinggame.TargetingComponent? scripted
colliderent.IPlacedComponent? scripted
instigatorWeakHandle<game.Object> scripted
weakspotRecordDataWeakspotRecordData scripted
alivebool scripted
hasBeenScannedbool scripted
statPoolSystemgame.StatPoolsSystem? scripted
statPoolTypegame.data.StatPoolType scripted
healthListenerWeakspotHealthChangeListener? scripted
parentMaxhealthfloat scripted
blockHighlightbool scripted
blockDamagebool scripted

Functions