class game.data
ApplyStatusEffectBasedOnDifficultyEffector_Record
game.data.ApplyStatusEffectBasedOnDifficultyEffector_Record
- 0 properties
- 8 functions
Extends game.data.ApplyStatusEffectEffector_Record game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.StatusEffect_Record> StatusEffectOnEasyDifficulty()RTTIgame.data.StatusEffect_Record? StatusEffectOnEasyDifficultyHandle()RTTIre.Hooks.Place( "gamedataApplyStatusEffectBasedOnDifficultyEffector_Record", "StatusEffectOnEasyDifficultyHandle", (ApplyStatusEffectBasedOnDifficultyEffector_Record_StatusEffectOnEasyDifficultyHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatusEffect_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectBasedOnDifficultyEffector_Record_StatusEffectOnEasyDifficultyHandle( game.data.ApplyStatusEffectBasedOnDifficultyEffector_Record self );WeakHandle<game.data.StatusEffect_Record> StatusEffectOnStoryDifficulty()RTTIgame.data.StatusEffect_Record? StatusEffectOnStoryDifficultyHandle()RTTIre.Hooks.Place( "gamedataApplyStatusEffectBasedOnDifficultyEffector_Record", "StatusEffectOnStoryDifficultyHandle", (ApplyStatusEffectBasedOnDifficultyEffector_Record_StatusEffectOnStoryDifficultyHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatusEffect_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectBasedOnDifficultyEffector_Record_StatusEffectOnStoryDifficultyHandle( game.data.ApplyStatusEffectBasedOnDifficultyEffector_Record self );WeakHandle<game.data.StatusEffect_Record> StatusEffectOnVeryHardDifficulty()RTTIgame.data.StatusEffect_Record? StatusEffectOnVeryHardDifficultyHandle()RTTIre.Hooks.Place( "gamedataApplyStatusEffectBasedOnDifficultyEffector_Record", "StatusEffectOnVeryHardDifficultyHandle", (ApplyStatusEffectBasedOnDifficultyEffector_Record_StatusEffectOnVeryHardDifficultyHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatusEffect_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectBasedOnDifficultyEffector_Record_StatusEffectOnVeryHardDifficultyHandle( game.data.ApplyStatusEffectBasedOnDifficultyEffector_Record self );WeakHandle<game.data.StatusEffect_Record> StatusEffectOnHardDifficulty()RTTIgame.data.StatusEffect_Record? StatusEffectOnHardDifficultyHandle()RTTIre.Hooks.Place( "gamedataApplyStatusEffectBasedOnDifficultyEffector_Record", "StatusEffectOnHardDifficultyHandle", (ApplyStatusEffectBasedOnDifficultyEffector_Record_StatusEffectOnHardDifficultyHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatusEffect_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectBasedOnDifficultyEffector_Record_StatusEffectOnHardDifficultyHandle( game.data.ApplyStatusEffectBasedOnDifficultyEffector_Record self );