class game.data
ApplyStatusEffectBasedOnStatEffector_Record
game.data.ApplyStatusEffectBasedOnStatEffector_Record
- 0 properties
- 2 functions
Extends game.data.ApplyStatusEffectEffector_Record game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.Stat_Record> StatType()RTTIgame.data.Stat_Record? StatTypeHandle()RTTIre.Hooks.Place( "gamedataApplyStatusEffectBasedOnStatEffector_Record", "StatTypeHandle", (ApplyStatusEffectBasedOnStatEffector_Record_StatTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Stat_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectBasedOnStatEffector_Record_StatTypeHandle( game.data.ApplyStatusEffectBasedOnStatEffector_Record self );