class game.data
Attack_GameEffect_Record
game.data.Attack_GameEffect_Record
- 0 properties
- 7 functions
- 3 derived classes
Extends game.data.Attack_Record game.data.TweakDBRecord IScriptable ISerializable
Derived
game.data.Attack_Landing_Record, game.data.Attack_Melee_Record, game.data.DeviceAreaAttack_Record
Properties
None.
Functions
WeakHandle<game.data.Attack_GameEffect_Record> ExplosionAttack()RTTIgame.data.Attack_GameEffect_Record? ExplosionAttackHandle()RTTIre.Hooks.Place( "gamedataAttack_GameEffect_Record", "ExplosionAttackHandle", (Attack_GameEffect_Record_ExplosionAttackHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Attack_GameEffect_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_GameEffect_Record_ExplosionAttackHandle( game.data.Attack_GameEffect_Record self );CName EffectName()RTTIre.Hooks.Place( "gamedataAttack_GameEffect_Record", "EffectName", (Attack_GameEffect_Record_EffectName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_GameEffect_Record_EffectName( game.data.Attack_GameEffect_Record self );CName AttackTag()RTTIre.Hooks.Place( "gamedataAttack_GameEffect_Record", "AttackTag", (Attack_GameEffect_Record_AttackTag x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_GameEffect_Record_AttackTag( game.data.Attack_GameEffect_Record self );CName EffectTag()RTTIre.Hooks.Place( "gamedataAttack_GameEffect_Record", "EffectTag", (Attack_GameEffect_Record_EffectTag x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_GameEffect_Record_EffectTag( game.data.Attack_GameEffect_Record self );CName AudioTag()RTTIre.Hooks.Place( "gamedataAttack_GameEffect_Record", "AudioTag", (Attack_GameEffect_Record_AudioTag x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_GameEffect_Record_AudioTag( game.data.Attack_GameEffect_Record self );float AudioAttackIndex()RTTIre.Hooks.Place( "gamedataAttack_GameEffect_Record", "AudioAttackIndex", (Attack_GameEffect_Record_AudioAttackIndex x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_GameEffect_Record_AudioAttackIndex( game.data.Attack_GameEffect_Record self );