class game.data
Attack_Melee_Record
game.data.Attack_Melee_Record
- 0 properties
- 39 functions
Extends game.data.Attack_GameEffect_Record game.data.Attack_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string TrailAttackSide()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "TrailAttackSide", (Attack_Melee_Record_TrailAttackSide x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_TrailAttackSide( game.data.Attack_Melee_Record self );WeakHandle<game.data.AttackDirection_Record> AttackDirection()RTTIgame.data.AttackDirection_Record? AttackDirectionHandle()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "AttackDirectionHandle", (Attack_Melee_Record_AttackDirectionHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttackDirection_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_AttackDirectionHandle( game.data.Attack_Melee_Record self );WeakHandle<game.data.AttackSubtype_Record> AttackSubtype()RTTIgame.data.AttackSubtype_Record? AttackSubtypeHandle()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "AttackSubtypeHandle", (Attack_Melee_Record_AttackSubtypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttackSubtype_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_AttackSubtypeHandle( game.data.Attack_Melee_Record self );CName VfxName()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "VfxName", (Attack_Melee_Record_VfxName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_VfxName( game.data.Attack_Melee_Record self );CName ImpactFxSlot()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "ImpactFxSlot", (Attack_Melee_Record_ImpactFxSlot x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_ImpactFxSlot( game.data.Attack_Melee_Record self );Vector3 IkOffset()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "IkOffset", (Attack_Melee_Record_IkOffset x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_IkOffset( game.data.Attack_Melee_Record self );float UpImpulse()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "UpImpulse", (Attack_Melee_Record_UpImpulse x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_UpImpulse( game.data.Attack_Melee_Record self );float Duration()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "Duration", (Attack_Melee_Record_Duration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_Duration( game.data.Attack_Melee_Record self );float TrailStartDelay()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "TrailStartDelay", (Attack_Melee_Record_TrailStartDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_TrailStartDelay( game.data.Attack_Melee_Record self );float RecoverDuration()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "RecoverDuration", (Attack_Melee_Record_RecoverDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_RecoverDuration( game.data.Attack_Melee_Record self );float CameraSpaceImpulse()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "CameraSpaceImpulse", (Attack_Melee_Record_CameraSpaceImpulse x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_CameraSpaceImpulse( game.data.Attack_Melee_Record self );float StartupDuration()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "StartupDuration", (Attack_Melee_Record_StartupDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_StartupDuration( game.data.Attack_Melee_Record self );float ActiveHitDuration()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "ActiveHitDuration", (Attack_Melee_Record_ActiveHitDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_ActiveHitDuration( game.data.Attack_Melee_Record self );float RecoverHitDuration()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "RecoverHitDuration", (Attack_Melee_Record_RecoverHitDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_RecoverHitDuration( game.data.Attack_Melee_Record self );float Radius()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "Radius", (Attack_Melee_Record_Radius x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_Radius( game.data.Attack_Melee_Record self );float AttackEffectDuration()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "AttackEffectDuration", (Attack_Melee_Record_AttackEffectDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_AttackEffectDuration( game.data.Attack_Melee_Record self );float TrailStopDelay()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "TrailStopDelay", (Attack_Melee_Record_TrailStopDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_TrailStopDelay( game.data.Attack_Melee_Record self );float ImpulseDelay()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "ImpulseDelay", (Attack_Melee_Record_ImpulseDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_ImpulseDelay( game.data.Attack_Melee_Record self );float BlockTransitionTime()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "BlockTransitionTime", (Attack_Melee_Record_BlockTransitionTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_BlockTransitionTime( game.data.Attack_Melee_Record self );float AttackEffectDelay()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "AttackEffectDelay", (Attack_Melee_Record_AttackEffectDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_AttackEffectDelay( game.data.Attack_Melee_Record self );float IdleTransitionTime()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "IdleTransitionTime", (Attack_Melee_Record_IdleTransitionTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_IdleTransitionTime( game.data.Attack_Melee_Record self );float SpawnDistance()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "SpawnDistance", (Attack_Melee_Record_SpawnDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_SpawnDistance( game.data.Attack_Melee_Record self );float HoldTransitionTime()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "HoldTransitionTime", (Attack_Melee_Record_HoldTransitionTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_HoldTransitionTime( game.data.Attack_Melee_Record self );float AttackWindowOpen()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "AttackWindowOpen", (Attack_Melee_Record_AttackWindowOpen x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_AttackWindowOpen( game.data.Attack_Melee_Record self );float WeaponChargeCost()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "WeaponChargeCost", (Attack_Melee_Record_WeaponChargeCost x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_WeaponChargeCost( game.data.Attack_Melee_Record self );float ForwardImpulse()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "ForwardImpulse", (Attack_Melee_Record_ForwardImpulse x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_ForwardImpulse( game.data.Attack_Melee_Record self );float BlockCostFactor()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "BlockCostFactor", (Attack_Melee_Record_BlockCostFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_BlockCostFactor( game.data.Attack_Melee_Record self );float ActiveDuration()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "ActiveDuration", (Attack_Melee_Record_ActiveDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_ActiveDuration( game.data.Attack_Melee_Record self );float AttackWindowClosed()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "AttackWindowClosed", (Attack_Melee_Record_AttackWindowClosed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_AttackWindowClosed( game.data.Attack_Melee_Record self );float StandUpDelay()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "StandUpDelay", (Attack_Melee_Record_StandUpDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_StandUpDelay( game.data.Attack_Melee_Record self );bool CanSkipBlock()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "CanSkipBlock", (Attack_Melee_Record_CanSkipBlock x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_CanSkipBlock( game.data.Attack_Melee_Record self );bool DontScaleWithAttackSpeed()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "DontScaleWithAttackSpeed", (Attack_Melee_Record_DontScaleWithAttackSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_DontScaleWithAttackSpeed( game.data.Attack_Melee_Record self );bool HasDeflectAnim()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "HasDeflectAnim", (Attack_Melee_Record_HasDeflectAnim x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_HasDeflectAnim( game.data.Attack_Melee_Record self );bool IncrementsCombo()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "IncrementsCombo", (Attack_Melee_Record_IncrementsCombo x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_IncrementsCombo( game.data.Attack_Melee_Record self );bool UseAdjustmentInsteadOfImpulse()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "UseAdjustmentInsteadOfImpulse", (Attack_Melee_Record_UseAdjustmentInsteadOfImpulse x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_UseAdjustmentInsteadOfImpulse( game.data.Attack_Melee_Record self );bool HasHitAnim()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "HasHitAnim", (Attack_Melee_Record_HasHitAnim x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_HasHitAnim( game.data.Attack_Melee_Record self );bool EnableAdjustingPlayerPositionToTarget()RTTIre.Hooks.Place( "gamedataAttack_Melee_Record", "EnableAdjustingPlayerPositionToTarget", (Attack_Melee_Record_EnableAdjustingPlayerPositionToTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Melee_Record_EnableAdjustingPlayerPositionToTarget( game.data.Attack_Melee_Record self );