BlackICE Scripting

class game.data

Attack_Melee_Record

game.data.Attack_Melee_Record

  • 0 properties
  • 39 functions

Extends game.data.Attack_GameEffect_Record game.data.Attack_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • string TrailAttackSide() RTTI
  • WeakHandle<game.data.AttackDirection_Record> AttackDirection() RTTI
  • game.data.AttackDirection_Record? AttackDirectionHandle() RTTI
  • WeakHandle<game.data.AttackSubtype_Record> AttackSubtype() RTTI
  • game.data.AttackSubtype_Record? AttackSubtypeHandle() RTTI
  • CName VfxName() RTTI
  • CName ImpactFxSlot() RTTI
  • Vector3 IkOffset() RTTI
  • float UpImpulse() RTTI
  • float Duration() RTTI
  • float TrailStartDelay() RTTI
  • float RecoverDuration() RTTI
  • float CameraSpaceImpulse() RTTI
  • float StartupDuration() RTTI
  • float ActiveHitDuration() RTTI
  • float RecoverHitDuration() RTTI
  • float Radius() RTTI
  • float AttackEffectDuration() RTTI
  • float TrailStopDelay() RTTI
  • float ImpulseDelay() RTTI
  • float BlockTransitionTime() RTTI
  • float AttackEffectDelay() RTTI
  • float IdleTransitionTime() RTTI
  • float SpawnDistance() RTTI
  • float HoldTransitionTime() RTTI
  • float AttackWindowOpen() RTTI
  • float WeaponChargeCost() RTTI
  • float ForwardImpulse() RTTI
  • float BlockCostFactor() RTTI
  • float ActiveDuration() RTTI
  • float AttackWindowClosed() RTTI
  • float StandUpDelay() RTTI
  • bool CanSkipBlock() RTTI
  • bool DontScaleWithAttackSpeed() RTTI
  • bool HasDeflectAnim() RTTI
  • bool IncrementsCombo() RTTI
  • bool UseAdjustmentInsteadOfImpulse() RTTI
  • bool HasHitAnim() RTTI
  • bool EnableAdjustingPlayerPositionToTarget() RTTI