class game.data
ShooterBasilisk_Record
game.data.ShooterBasilisk_Record
- 0 properties
- 23 functions
Extends game.data.ShooterBossAI_Record game.data.ShooterAI_Record game.data.ShooterObject_Record game.data.ArcadeObject_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
CName SfxDud()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "SfxDud", (ShooterBasilisk_Record_SfxDud x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_SfxDud( game.data.ShooterBasilisk_Record self );CName SfxExplosion()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "SfxExplosion", (ShooterBasilisk_Record_SfxExplosion x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_SfxExplosion( game.data.ShooterBasilisk_Record self );float MissileOffset()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "MissileOffset", (ShooterBasilisk_Record_MissileOffset x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_MissileOffset( game.data.ShooterBasilisk_Record self );float MissileHealthPercent()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "MissileHealthPercent", (ShooterBasilisk_Record_MissileHealthPercent x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_MissileHealthPercent( game.data.ShooterBasilisk_Record self );float TurretHealthPercent()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "TurretHealthPercent", (ShooterBasilisk_Record_TurretHealthPercent x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_TurretHealthPercent( game.data.ShooterBasilisk_Record self );float MissileEnhancedSpeed()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "MissileEnhancedSpeed", (ShooterBasilisk_Record_MissileEnhancedSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_MissileEnhancedSpeed( game.data.ShooterBasilisk_Record self );int MissileCount()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "MissileCount", (ShooterBasilisk_Record_MissileCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_MissileCount( game.data.ShooterBasilisk_Record self );float CannonHealthPercent()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "CannonHealthPercent", (ShooterBasilisk_Record_CannonHealthPercent x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_CannonHealthPercent( game.data.ShooterBasilisk_Record self );float CannonMoveDistance()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "CannonMoveDistance", (ShooterBasilisk_Record_CannonMoveDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_CannonMoveDistance( game.data.ShooterBasilisk_Record self );int TurretBulletCount()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "TurretBulletCount", (ShooterBasilisk_Record_TurretBulletCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_TurretBulletCount( game.data.ShooterBasilisk_Record self );int EnragedTurretBulletCount()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "EnragedTurretBulletCount", (ShooterBasilisk_Record_EnragedTurretBulletCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_EnragedTurretBulletCount( game.data.ShooterBasilisk_Record self );float MissleFireRate()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "MissleFireRate", (ShooterBasilisk_Record_MissleFireRate x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_MissleFireRate( game.data.ShooterBasilisk_Record self );float EnragedTurretInterval()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "EnragedTurretInterval", (ShooterBasilisk_Record_EnragedTurretInterval x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_EnragedTurretInterval( game.data.ShooterBasilisk_Record self );float RammingSpeedTime()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "RammingSpeedTime", (ShooterBasilisk_Record_RammingSpeedTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_RammingSpeedTime( game.data.ShooterBasilisk_Record self );int CannonCount()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "CannonCount", (ShooterBasilisk_Record_CannonCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_CannonCount( game.data.ShooterBasilisk_Record self );float CannonCoolDown()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "CannonCoolDown", (ShooterBasilisk_Record_CannonCoolDown x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_CannonCoolDown( game.data.ShooterBasilisk_Record self );float MissileCoolDown()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "MissileCoolDown", (ShooterBasilisk_Record_MissileCoolDown x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_MissileCoolDown( game.data.ShooterBasilisk_Record self );float CannonFireRate()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "CannonFireRate", (ShooterBasilisk_Record_CannonFireRate x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_CannonFireRate( game.data.ShooterBasilisk_Record self );int EnragedCannonCount()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "EnragedCannonCount", (ShooterBasilisk_Record_EnragedCannonCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_EnragedCannonCount( game.data.ShooterBasilisk_Record self );float MissileExplosionRange()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "MissileExplosionRange", (ShooterBasilisk_Record_MissileExplosionRange x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_MissileExplosionRange( game.data.ShooterBasilisk_Record self );float RammingSpeed()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "RammingSpeed", (ShooterBasilisk_Record_RammingSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_RammingSpeed( game.data.ShooterBasilisk_Record self );int EnragedMissileCount()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "EnragedMissileCount", (ShooterBasilisk_Record_EnragedMissileCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_EnragedMissileCount( game.data.ShooterBasilisk_Record self );float TurretInterval()RTTIre.Hooks.Place( "gamedataShooterBasilisk_Record", "TurretInterval", (ShooterBasilisk_Record_TurretInterval x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBasilisk_Record_TurretInterval( game.data.ShooterBasilisk_Record self );