class game.data
ShooterAI_Record
game.data.ShooterAI_Record
- 0 properties
- 6 functions
- 10 derived classes
Extends game.data.ShooterObject_Record game.data.ArcadeObject_Record game.data.TweakDBRecord IScriptable ISerializable
Derived
game.data.ShooterBossAI_Record, game.data.ShooterMelee_Record, game.data.ShooterNPCDrone_Record, game.data.ShooterPickUpTransporter_Record, game.data.ShooterProjectileAI_Record, game.data.ShooterProp_Record, game.data.ShooterRescueTransporter_Record, game.data.ShooterSpiderDrone_Record, game.data.ShooterTransporter_Record, game.data.ShooterVIP_Record
Properties
None.
Functions
string LibraryWidget()RTTIre.Hooks.Place( "gamedataShooterAI_Record", "LibraryWidget", (ShooterAI_Record_LibraryWidget x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterAI_Record_LibraryWidget( game.data.ShooterAI_Record self );CName SfxDamage()RTTIre.Hooks.Place( "gamedataShooterAI_Record", "SfxDamage", (ShooterAI_Record_SfxDamage x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterAI_Record_SfxDamage( game.data.ShooterAI_Record self );CName SfxDead()RTTIre.Hooks.Place( "gamedataShooterAI_Record", "SfxDead", (ShooterAI_Record_SfxDead x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterAI_Record_SfxDead( game.data.ShooterAI_Record self );float MoveSpeed()RTTIre.Hooks.Place( "gamedataShooterAI_Record", "MoveSpeed", (ShooterAI_Record_MoveSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterAI_Record_MoveSpeed( game.data.ShooterAI_Record self );float Health()RTTIre.Hooks.Place( "gamedataShooterAI_Record", "Health", (ShooterAI_Record_Health x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterAI_Record_Health( game.data.ShooterAI_Record self );float CollisionDelay()RTTIre.Hooks.Place( "gamedataShooterAI_Record", "CollisionDelay", (ShooterAI_Record_CollisionDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterAI_Record_CollisionDelay( game.data.ShooterAI_Record self );