class game.data
ShooterMeathead_Record
game.data.ShooterMeathead_Record
- 0 properties
- 15 functions
Extends game.data.ShooterBossAI_Record game.data.ShooterAI_Record game.data.ShooterObject_Record game.data.ArcadeObject_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float BarrelThrowRate()RTTIre.Hooks.Place( "gamedataShooterMeathead_Record", "BarrelThrowRate", (ShooterMeathead_Record_BarrelThrowRate x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterMeathead_Record_BarrelThrowRate( game.data.ShooterMeathead_Record self );int BarrelCount()RTTIre.Hooks.Place( "gamedataShooterMeathead_Record", "BarrelCount", (ShooterMeathead_Record_BarrelCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterMeathead_Record_BarrelCount( game.data.ShooterMeathead_Record self );int LeapCount()RTTIre.Hooks.Place( "gamedataShooterMeathead_Record", "LeapCount", (ShooterMeathead_Record_LeapCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterMeathead_Record_LeapCount( game.data.ShooterMeathead_Record self );float LeapCoolDown()RTTIre.Hooks.Place( "gamedataShooterMeathead_Record", "LeapCoolDown", (ShooterMeathead_Record_LeapCoolDown x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterMeathead_Record_LeapCoolDown( game.data.ShooterMeathead_Record self );float LeapInterval()RTTIre.Hooks.Place( "gamedataShooterMeathead_Record", "LeapInterval", (ShooterMeathead_Record_LeapInterval x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterMeathead_Record_LeapInterval( game.data.ShooterMeathead_Record self );float BarrelCoolDown()RTTIre.Hooks.Place( "gamedataShooterMeathead_Record", "BarrelCoolDown", (ShooterMeathead_Record_BarrelCoolDown x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterMeathead_Record_BarrelCoolDown( game.data.ShooterMeathead_Record self );float BarrelExplosionRange()RTTIre.Hooks.Place( "gamedataShooterMeathead_Record", "BarrelExplosionRange", (ShooterMeathead_Record_BarrelExplosionRange x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterMeathead_Record_BarrelExplosionRange( game.data.ShooterMeathead_Record self );float DebrisCoolDown()RTTIre.Hooks.Place( "gamedataShooterMeathead_Record", "DebrisCoolDown", (ShooterMeathead_Record_DebrisCoolDown x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterMeathead_Record_DebrisCoolDown( game.data.ShooterMeathead_Record self );int EnragedBarrelCount()RTTIre.Hooks.Place( "gamedataShooterMeathead_Record", "EnragedBarrelCount", (ShooterMeathead_Record_EnragedBarrelCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterMeathead_Record_EnragedBarrelCount( game.data.ShooterMeathead_Record self );int EnragedDebrisCount()RTTIre.Hooks.Place( "gamedataShooterMeathead_Record", "EnragedDebrisCount", (ShooterMeathead_Record_EnragedDebrisCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterMeathead_Record_EnragedDebrisCount( game.data.ShooterMeathead_Record self );int EnragedLeapCount()RTTIre.Hooks.Place( "gamedataShooterMeathead_Record", "EnragedLeapCount", (ShooterMeathead_Record_EnragedLeapCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterMeathead_Record_EnragedLeapCount( game.data.ShooterMeathead_Record self );float DebrisSpawnRate()RTTIre.Hooks.Place( "gamedataShooterMeathead_Record", "DebrisSpawnRate", (ShooterMeathead_Record_DebrisSpawnRate x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterMeathead_Record_DebrisSpawnRate( game.data.ShooterMeathead_Record self );int DebrisCount()RTTIre.Hooks.Place( "gamedataShooterMeathead_Record", "DebrisCount", (ShooterMeathead_Record_DebrisCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterMeathead_Record_DebrisCount( game.data.ShooterMeathead_Record self );float DebrisOffset()RTTIre.Hooks.Place( "gamedataShooterMeathead_Record", "DebrisOffset", (ShooterMeathead_Record_DebrisOffset x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterMeathead_Record_DebrisOffset( game.data.ShooterMeathead_Record self );float LeapSpeed()RTTIre.Hooks.Place( "gamedataShooterMeathead_Record", "LeapSpeed", (ShooterMeathead_Record_LeapSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterMeathead_Record_LeapSpeed( game.data.ShooterMeathead_Record self );