class game.data
ShooterProjectileAI_Record
game.data.ShooterProjectileAI_Record
- 0 properties
- 1 function
- 3 derived classes
Extends game.data.ShooterAI_Record game.data.ShooterObject_Record game.data.ArcadeObject_Record game.data.TweakDBRecord IScriptable ISerializable
Derived
game.data.ShooterFlyingDrone_Record, game.data.ShooterRangeGrenade_Record, game.data.ShooterRange_Record
Properties
None.
Functions
float FireDelay()RTTIre.Hooks.Place( "gamedataShooterProjectileAI_Record", "FireDelay", (ShooterProjectileAI_Record_FireDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterProjectileAI_Record_FireDelay( game.data.ShooterProjectileAI_Record self );