class game.data
VehicleDriveModelData_Record
game.data.VehicleDriveModelData_Record
- 0 properties
- 62 functions
- 2 derived classes
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.VehicleWater_Record> WaterParams()RTTIgame.data.VehicleWater_Record? WaterParamsHandle()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "WaterParamsHandle", (VehicleDriveModelData_Record_WaterParamsHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleWater_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_WaterParamsHandle( game.data.VehicleDriveModelData_Record self );WeakHandle<game.data.VehicleWheelDrivingSetup_Record> WheelSetup()RTTIgame.data.VehicleWheelDrivingSetup_Record? WheelSetupHandle()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "WheelSetupHandle", (VehicleDriveModelData_Record_WheelSetupHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleWheelDrivingSetup_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_WheelSetupHandle( game.data.VehicleDriveModelData_Record self );WeakHandle<game.data.VehicleWheelsFrictionMap_Record> WheelsFrictionMap()RTTIgame.data.VehicleWheelsFrictionMap_Record? WheelsFrictionMapHandle()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "WheelsFrictionMapHandle", (VehicleDriveModelData_Record_WheelsFrictionMapHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleWheelsFrictionMap_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_WheelsFrictionMapHandle( game.data.VehicleDriveModelData_Record self );WeakHandle<game.data.VehicleBurnOut_Record> BurnOut()RTTIgame.data.VehicleBurnOut_Record? BurnOutHandle()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "BurnOutHandle", (VehicleDriveModelData_Record_BurnOutHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleBurnOut_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_BurnOutHandle( game.data.VehicleDriveModelData_Record self );WeakHandle<game.data.VehicleFlatTireSimulation_Record> FlatTireSim()RTTIgame.data.VehicleFlatTireSimulation_Record? FlatTireSimHandle()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "FlatTireSimHandle", (VehicleDriveModelData_Record_FlatTireSimHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleFlatTireSimulation_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_FlatTireSimHandle( game.data.VehicleDriveModelData_Record self );void DriveHelpers(out WeakHandle<game.data.DriveHelper_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleDriveModelData_Record", "DriveHelpers", (VehicleDriveModelData_Record_DriveHelpers x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_DriveHelpers( game.data.VehicleDriveModelData_Record self, WeakHandle<game.data.DriveHelper_Record>[] outList );int GetDriveHelpersCount()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "GetDriveHelpersCount", (VehicleDriveModelData_Record_GetDriveHelpersCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_GetDriveHelpersCount( game.data.VehicleDriveModelData_Record self );WeakHandle<game.data.DriveHelper_Record> GetDriveHelpersItem(int index)RTTIgame.data.DriveHelper_Record? GetDriveHelpersItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "GetDriveHelpersItemHandle", (VehicleDriveModelData_Record_GetDriveHelpersItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.DriveHelper_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_GetDriveHelpersItemHandle( game.data.VehicleDriveModelData_Record self, int index );bool DriveHelpersContains(WeakHandle<game.data.DriveHelper_Record> item)RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "DriveHelpersContains", (VehicleDriveModelData_Record_DriveHelpersContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_DriveHelpersContains( game.data.VehicleDriveModelData_Record self, WeakHandle<game.data.DriveHelper_Record> item );Vector3 Center_of_mass_offset()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "Center_of_mass_offset", (VehicleDriveModelData_Record_Center_of_mass_offset x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_Center_of_mass_offset( game.data.VehicleDriveModelData_Record self );Vector3 MomentOfInertia()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "MomentOfInertia", (VehicleDriveModelData_Record_MomentOfInertia x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_MomentOfInertia( game.data.VehicleDriveModelData_Record self );Vector3 MomentOfInertiaScale()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "MomentOfInertiaScale", (VehicleDriveModelData_Record_MomentOfInertiaScale x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_MomentOfInertiaScale( game.data.VehicleDriveModelData_Record self );float SlopeTractionReductionBegin()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "SlopeTractionReductionBegin", (VehicleDriveModelData_Record_SlopeTractionReductionBegin x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_SlopeTractionReductionBegin( game.data.VehicleDriveModelData_Record self );float TurnUpdateInputDiffForSlowChange()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "TurnUpdateInputDiffForSlowChange", (VehicleDriveModelData_Record_TurnUpdateInputDiffForSlowChange x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_TurnUpdateInputDiffForSlowChange( game.data.VehicleDriveModelData_Record self );float SideWeightTransferFactor()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "SideWeightTransferFactor", (VehicleDriveModelData_Record_SideWeightTransferFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_SideWeightTransferFactor( game.data.VehicleDriveModelData_Record self );float TurnUpdateInputDiffForFastChange()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "TurnUpdateInputDiffForFastChange", (VehicleDriveModelData_Record_TurnUpdateInputDiffForFastChange x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_TurnUpdateInputDiffForFastChange( game.data.VehicleDriveModelData_Record self );float TurnUpdateMidSpeedTurnMul()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "TurnUpdateMidSpeedTurnMul", (VehicleDriveModelData_Record_TurnUpdateMidSpeedTurnMul x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_TurnUpdateMidSpeedTurnMul( game.data.VehicleDriveModelData_Record self );float AirResistanceFactor()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "AirResistanceFactor", (VehicleDriveModelData_Record_AirResistanceFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_AirResistanceFactor( game.data.VehicleDriveModelData_Record self );float TurnUpdateBaseSpeedThreshold()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "TurnUpdateBaseSpeedThreshold", (VehicleDriveModelData_Record_TurnUpdateBaseSpeedThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_TurnUpdateBaseSpeedThreshold( game.data.VehicleDriveModelData_Record self );float TurnUpdateMaxSpeedTurnChangeMul()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "TurnUpdateMaxSpeedTurnChangeMul", (VehicleDriveModelData_Record_TurnUpdateMaxSpeedTurnChangeMul x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_TurnUpdateMaxSpeedTurnChangeMul( game.data.VehicleDriveModelData_Record self );float Total_mass()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "Total_mass", (VehicleDriveModelData_Record_Total_mass x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_Total_mass( game.data.VehicleDriveModelData_Record self );float TurnUpdateInputSlowChangeSpeed()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "TurnUpdateInputSlowChangeSpeed", (VehicleDriveModelData_Record_TurnUpdateInputSlowChangeSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_TurnUpdateInputSlowChangeSpeed( game.data.VehicleDriveModelData_Record self );float ForwardWeightTransferFactor()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "ForwardWeightTransferFactor", (VehicleDriveModelData_Record_ForwardWeightTransferFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_ForwardWeightTransferFactor( game.data.VehicleDriveModelData_Record self );float BankBodyFBTanMultiplier()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "BankBodyFBTanMultiplier", (VehicleDriveModelData_Record_BankBodyFBTanMultiplier x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_BankBodyFBTanMultiplier( game.data.VehicleDriveModelData_Record self );float TurnUpdateInputDiffProgressionPow()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "TurnUpdateInputDiffProgressionPow", (VehicleDriveModelData_Record_TurnUpdateInputDiffProgressionPow x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_TurnUpdateInputDiffProgressionPow( game.data.VehicleDriveModelData_Record self );float MaxWheelTurnDeg()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "MaxWheelTurnDeg", (VehicleDriveModelData_Record_MaxWheelTurnDeg x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_MaxWheelTurnDeg( game.data.VehicleDriveModelData_Record self );float TurnUpdateMidSpeedTurnChangeMul()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "TurnUpdateMidSpeedTurnChangeMul", (VehicleDriveModelData_Record_TurnUpdateMidSpeedTurnChangeMul x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_TurnUpdateMidSpeedTurnChangeMul( game.data.VehicleDriveModelData_Record self );float BodyFriction()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "BodyFriction", (VehicleDriveModelData_Record_BodyFriction x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_BodyFriction( game.data.VehicleDriveModelData_Record self );float TurningRollFactorWeakContactMul()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "TurningRollFactorWeakContactMul", (VehicleDriveModelData_Record_TurningRollFactorWeakContactMul x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_TurningRollFactorWeakContactMul( game.data.VehicleDriveModelData_Record self );float BankBodyLRTanMultiplier()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "BankBodyLRTanMultiplier", (VehicleDriveModelData_Record_BankBodyLRTanMultiplier x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_BankBodyLRTanMultiplier( game.data.VehicleDriveModelData_Record self );float SmoothWheelContactDecreaseTime()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "SmoothWheelContactDecreaseTime", (VehicleDriveModelData_Record_SmoothWheelContactDecreaseTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_SmoothWheelContactDecreaseTime( game.data.VehicleDriveModelData_Record self );float TurningRollFactorWeakContactThresholdMax()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "TurningRollFactorWeakContactThresholdMax", (VehicleDriveModelData_Record_TurningRollFactorWeakContactThresholdMax x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_TurningRollFactorWeakContactThresholdMax( game.data.VehicleDriveModelData_Record self );float PerfectSteeringFactor()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "PerfectSteeringFactor", (VehicleDriveModelData_Record_PerfectSteeringFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_PerfectSteeringFactor( game.data.VehicleDriveModelData_Record self );float TurningRollFactor()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "TurningRollFactor", (VehicleDriveModelData_Record_TurningRollFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_TurningRollFactor( game.data.VehicleDriveModelData_Record self );float TurnUpdateMaxSpeedTurnMul()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "TurnUpdateMaxSpeedTurnMul", (VehicleDriveModelData_Record_TurnUpdateMaxSpeedTurnMul x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_TurnUpdateMaxSpeedTurnMul( game.data.VehicleDriveModelData_Record self );float TurnUpdateInputFastChangeSpeed()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "TurnUpdateInputFastChangeSpeed", (VehicleDriveModelData_Record_TurnUpdateInputFastChangeSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_TurnUpdateInputFastChangeSpeed( game.data.VehicleDriveModelData_Record self );float WheelTurnMaxAddPerSecond()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "WheelTurnMaxAddPerSecond", (VehicleDriveModelData_Record_WheelTurnMaxAddPerSecond x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_WheelTurnMaxAddPerSecond( game.data.VehicleDriveModelData_Record self );float SlopeTractionReductionMax()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "SlopeTractionReductionMax", (VehicleDriveModelData_Record_SlopeTractionReductionMax x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_SlopeTractionReductionMax( game.data.VehicleDriveModelData_Record self );float AntiSwaybarDampingScalor()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "AntiSwaybarDampingScalor", (VehicleDriveModelData_Record_AntiSwaybarDampingScalor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_AntiSwaybarDampingScalor( game.data.VehicleDriveModelData_Record self );float TurnUpdateMaxSpeedThreshold()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "TurnUpdateMaxSpeedThreshold", (VehicleDriveModelData_Record_TurnUpdateMaxSpeedThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_TurnUpdateMaxSpeedThreshold( game.data.VehicleDriveModelData_Record self );float LowVelStoppingDeceleration()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "LowVelStoppingDeceleration", (VehicleDriveModelData_Record_LowVelStoppingDeceleration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_LowVelStoppingDeceleration( game.data.VehicleDriveModelData_Record self );float TurningRollFactorWeakContactThresholdMin()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "TurningRollFactorWeakContactThresholdMin", (VehicleDriveModelData_Record_TurningRollFactorWeakContactThresholdMin x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_TurningRollFactorWeakContactThresholdMin( game.data.VehicleDriveModelData_Record self );float HandbrakeBrakingTorque()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "HandbrakeBrakingTorque", (VehicleDriveModelData_Record_HandbrakeBrakingTorque x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_HandbrakeBrakingTorque( game.data.VehicleDriveModelData_Record self );float WheelTurnMaxSubPerSecond()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "WheelTurnMaxSubPerSecond", (VehicleDriveModelData_Record_WheelTurnMaxSubPerSecond x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_WheelTurnMaxSubPerSecond( game.data.VehicleDriveModelData_Record self );float SlopeTractionReductionFactor()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "SlopeTractionReductionFactor", (VehicleDriveModelData_Record_SlopeTractionReductionFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_SlopeTractionReductionFactor( game.data.VehicleDriveModelData_Record self );float Chassis_mass()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "Chassis_mass", (VehicleDriveModelData_Record_Chassis_mass x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_Chassis_mass( game.data.VehicleDriveModelData_Record self );float SmoothWheelContactIncreseTime()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "SmoothWheelContactIncreseTime", (VehicleDriveModelData_Record_SmoothWheelContactIncreseTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_SmoothWheelContactIncreseTime( game.data.VehicleDriveModelData_Record self );float TurnUpdateMidSpeedThreshold()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "TurnUpdateMidSpeedThreshold", (VehicleDriveModelData_Record_TurnUpdateMidSpeedThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_TurnUpdateMidSpeedThreshold( game.data.VehicleDriveModelData_Record self );float BrakingFrictionFactor()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "BrakingFrictionFactor", (VehicleDriveModelData_Record_BrakingFrictionFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_BrakingFrictionFactor( game.data.VehicleDriveModelData_Record self );float DifferentialOvershootFactor()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "DifferentialOvershootFactor", (VehicleDriveModelData_Record_DifferentialOvershootFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_DifferentialOvershootFactor( game.data.VehicleDriveModelData_Record self );float SlipAngleMinSpeedThreshold()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "SlipAngleMinSpeedThreshold", (VehicleDriveModelData_Record_SlipAngleMinSpeedThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_SlipAngleMinSpeedThreshold( game.data.VehicleDriveModelData_Record self );float SlipAngleCurveScale()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "SlipAngleCurveScale", (VehicleDriveModelData_Record_SlipAngleCurveScale x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_SlipAngleCurveScale( game.data.VehicleDriveModelData_Record self );float SlipRatioMinSpeedThreshold()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "SlipRatioMinSpeedThreshold", (VehicleDriveModelData_Record_SlipRatioMinSpeedThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_SlipRatioMinSpeedThreshold( game.data.VehicleDriveModelData_Record self );float SlipRatioCurveScale()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "SlipRatioCurveScale", (VehicleDriveModelData_Record_SlipRatioCurveScale x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_SlipRatioCurveScale( game.data.VehicleDriveModelData_Record self );float BrakingEstimationMagicFactor()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "BrakingEstimationMagicFactor", (VehicleDriveModelData_Record_BrakingEstimationMagicFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_BrakingEstimationMagicFactor( game.data.VehicleDriveModelData_Record self );bool UseAlternativeTurnUpdate()RTTIre.Hooks.Place( "gamedataVehicleDriveModelData_Record", "UseAlternativeTurnUpdate", (VehicleDriveModelData_Record_UseAlternativeTurnUpdate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriveModelData_Record_UseAlternativeTurnUpdate( game.data.VehicleDriveModelData_Record self );